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	<title>/home/conor/ramblings &#187; Howto</title>
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		<title>Howto: Use the Bullet 3D Physics Engine in Xcode</title>
		<link>http://www.conormccluskey.com/archives/167</link>
		<comments>http://www.conormccluskey.com/archives/167#comments</comments>
		<pubDate>Sat, 18 Jul 2009 12:05:49 +0000</pubDate>
		<dc:creator>conormcc</dc:creator>
				<category><![CDATA[Howto]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bullet]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Oolong]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://www.conormccluskey.com/?p=167</guid>
		<description><![CDATA[Its been a while since I added a Howto on here. Hope you find it useful. The Bullet 3D Physics engine is shipped with the Oolong 3D Engine for iPhone. However, if you just want to use the physics engine in your iPhone app, the following steps should help you to integrate it into your [...]]]></description>
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		<title>Howto: Mount Windows Filesystem on Linux</title>
		<link>http://www.conormccluskey.com/archives/133</link>
		<comments>http://www.conormccluskey.com/archives/133#comments</comments>
		<pubDate>Tue, 21 Apr 2009 13:37:57 +0000</pubDate>
		<dc:creator>conormcc</dc:creator>
				<category><![CDATA[Howto]]></category>
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		<category><![CDATA[dualboot]]></category>
		<category><![CDATA[filesystem]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[mount]]></category>
		<category><![CDATA[windows]]></category>

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		<description><![CDATA[It can be very useful to access your Windows filesystem on a dualboot computer (one with both Windows and Linux Operating Systems). Here&#8217;s how: Open a Terminal window and create a directory to mount on to: $ sudo mkdir /mnt/win For an NTFS Windows Filesystem: $ mount -t ntfs /dev/sda1 /mnt/win For a FAT32 Windows [...]]]></description>
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